![]() ![]() "removeAllSalt" = Clears the map of any Salt (uninstall). "removeAllSnow" = Clears the map of all Snow (uninstall). Spring 1974 146731 24 M72 Methods and costs of mechanized farming parallel to the contour ridge. "trimAllGrass" = Trims all Grass on the entire map. "toggleSnowKeys" = Enables/disables the keyboard inputs. "toggleSnowWeather" = Toggles the visual Snowfall, ambient sound and window wipers. Similarly, Farming Simulator maps can be used for your benefit, thus letting you try new challenges and gain title of best farmer in your region. "stopSnow" = Stop the Snow adding Process. Farming Simulator 22 maps are an essentially important feature of the game, which enables players explore new areas or locations within the game. "addSnow" = Starts adding another heavy layer of Snow to the map. * If 'Seasons' is detected this mod will be disabled. This is an alternative to the 'Seasons' mod. Time remaining is calculated based on time passed vs percentage of completion, upon reaching near 10% the 'Time remaining' will be accurate. Weather and Snow filltypes do not affect fields, plant growth, or AI, including the ability to harvest a field covered in snow. Snow Weather is active while snow is being added, you can also toggle it on/off at anytime. (optional via settings.xml)īy default all grass will be cut where snow is placed. Optionally you can install the first wave of snow within 1 minute by using your entire CPU, however the game will be very slow (fps) while this runs, so it is by default disabled. Starting from the center of the map, a wave of snow will be added in both N/S directions until the map is full.ĭepending on map size it will take roughly 30mins to complete, which gives you just enough time to get your vehicles out of the way and to move standing filltypes (if needed). Snow is added to the game in the form of waves. SnowFX (custom snow particle system for wheels) Only the currently posted number is valid.- Snow Weather (does not affect ground or gameplay) AGCO IDEAL 2017-2023 PackĬurrent average waiting time for newly submitted mods: 17 workdays* Our QA team is currently testing the following mods: Mod that are flagged as might take a bit longer in testing, as they are tested during the development and might need some work.Just come back in a few hours and the list should look different. That means all mods have been tested and we are compiling a list of mods we test next at that very moment. In the two villages you can find many walk-in buildings. The map is perfect for all types of agriculture and forestry in single and multiplayer. A fictitious 4-fold card awaits you, which was designed with great attention to detail and invites you to linger. If you see a mod flagged as 'in testing' that's already live, then it's most likely an update to the mod. Welcome to Waldstetten A wonderfully designed area somewhere in Germany.There is not ETA on how long it will take to bring a mod to consoles.If you can't see your mods here, please be patient, we will get to it eventually. ![]() There are way more mods than the ones mentioned here, but we can't test them all at once.Not every mod might pass the test and show up on ModHub. This thread should give you an overview about the mods currently in testing. Once they finished the test, you will see the Mod on ModHub (unless it failed the test of course). ![]() ![]() Our QA team (you might know them from the Bug forums) is testing several mods at any given time. We need to ensure that it works as it should, does not break anything ect. This thread will show you the mods that are currently in testing with our QA team.īefore a mod is uploded to our ModHub, it needs some testing. ![]()
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